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Life is Strange: True Colors Switch review


It is difficult to claim that the Life is strange the franchise is not one of the most emotionally touching games. The series not only often deals with heavy topics, but does so while creating an engaging world and realistic cast of characters. In my time to play Life is Strange: True Colors For review on Nintendo Switch, I found that despite having a number of departures from previous games, the essentials were still there, providing what might be my favorite overall Life is strange experience to date.

A pleasant but predictable story

Life is Strange: True Colors follows a young woman named Alex Chen as she moves to the mining town of Haven Springs, Colo. to find her long-lost brother Gabe. After spending his teenage years in and out of an orphanage and mental health treatment center, Alex is finally ready to settle down and start a new life with Gabe and his new family. However, Gabe is then tragically killed under mysterious circumstances. Now, finding himself in a new place with only the loving support of the townspeople, Alex decides to uncover the truth behind Gabe’s death.

Of course there is no Life is strange without some kind of supernatural power. This time around, the game takes a more realistic turn and gives Alex the power of empathy, albeit with a twist. When a person experiences strong emotions or when they are attached to a particular object, Alex can see a colorful aura around them, allowing them to tap into the root of those emotions. She can then use that information to try to calm those emotions down, eliminate them, or, in extreme cases, see the world from the affected person’s perspective. This power should be used with caution, however, as internalizing these emotions can cause Alex to run wild if left unchecked.

Life is Strange: True Colors tests Nintendo Switch Deck Nine games Square Enix

Although I really enjoyed the 10 hour story in Life is Strange: True Colors, it ends up being quite predictable. For the most part, I had figured it out by the end of Chapter 2 (of 5). The biggest problem is that there weren’t a lot of moments that I think had a significant emotional impact. It sounds more like a mystery murder story than anything else. Outside of the big spark that set off the events of the game, it never felt like a major threat was on the horizon.

For example, the original Life is strange Also had a mysterious element, but there was also an ever-looming threat on the horizon that only got more and more intense as you progressed. True colors has something to replace that, but it pales in comparison to what we’ve already seen the franchise do. Even which ending you choose has no real bearing on the central plot of the game, unlike how everything was intertwined in the original game.

Haven Springs is the star

What stands out the most Life is Strange: True Colors is the setting for Haven Springs, largely animated by the dynamic cast of characters who live there. Everyone in town has a unique mix of personalities and stories, and interacting with them will reveal that they each have their own unique issues. From Alzheimer’s disease to abusive relationships and beyond, these are all very real issues, and True colors really encourage you to include them in your story as well. Of course, a great team of voice actors help too, and everyone here is playing their part beautifully, especially Erika Mori as Alex. Because of these elements, Haven Springs ends up reminding me of many small towns that I have visited in real life, and I guess there is no better compliment I can give there.

Enriching exploration and so-so presentation

Life is Strange: True Colors is a pretty typical Switch adventure game, which means there’s not much to fear mechanically. Your time will mainly be spent walking around the city, interacting with people and objects to advance the story. While many of these are not essential to the progression of the plot, they serve the larger purpose of immersing you in the world of True colors. I highly suggest taking the time to explore and find these optional aspects, otherwise you are missing out on a lot of what makes Life is strange so special.

Meanwhile, major events almost always take place in cutscenes. Often times, you’ll have to make dialogue choices, which can impact some plot elements slightly. A few times per chapter, things will stop and you will have two different options. These are seen as important choices and have a much bigger impact on the story elements. These decisions can change everything from how people think you are to how they appear in later scenes, so you need to think carefully before you choose. For streamers, there is also a Crowd Choice mode, which will allow your audience to suggest or outright choose major dialogue lines and choices to help bring the experience to life even more for your community.

Unfortunately I think the weaker part of Life is Strange: True Colors on Switch is its graphics. Life is strange isn’t really known to be technically demanding, but even so, the Switch version might fare a bit better. From an environmental standpoint, Haven Springs looks colorful and vibrant, but the characters are a bit hit and miss. Some characters, like Alex, look really cool, while others don’t quite live up to this standard. Also, on many occasions certain movements, especially around the mouth, seem a bit stiff.

Life is Strange: True Colors tests Nintendo Switch Deck Nine games Square Enix

I also observed occasional graphics issues. Less serious and less frequent were the times when characters or background elements jumped through others, like a shoulder sticking through a wall. The one that really bothered me was when I was playing in docked mode. I only played docked chapters 1 and 5, but for the vast majority of those chapters there was a thin black line with sporadic white pixels under the game. If you search for it you might be able to find it. notice in the screenshot above. I have never experienced this with another game before or after True colors, and I’ve never seen it in portable mode. It’s a minor thing, but it was definitely a decent distraction.

Recently, Life is Strange: True Colors has a nice suite of accessibility options. Options include the ability to change text fonts, adding darker backgrounds for the captions for extra visibility, simplifying the controls, and applying a color filter. But you can also turn on alerts before intense audio / visual segments, skip segments that might require quick reflexes, or lengthen the time it takes to make choices. Life is strange has always been a series where inclusion has been a central theme, so it’s nice to see these options added, especially with accessibility that continues to be a hot topic in the gaming industry.

Life is Strange: True Colors is very strange on Switch

Life is Strange: True Colors tests Nintendo Switch Deck Nine games Square Enix

In the end, while Life is Strange: True Colors may have a weaker story than previous entries, its strongest elements may surpass anything I’ve played in previous games. I especially like Alex as a character and even more like the idea of ​​empathy as a basic mechanic, as empathy is something we can all use in our daily lives. It doesn’t matter if it’s my favorite Life is strange or not, True colors was an absolute blast of an experience to play though, and would absolutely recommend it.

Release Date: December 7, 2021

Number of players: 1 player

Category: Adventure

Publisher: Square Enix

Developer: Deck Nine Games

A Nintendo Switch review code for Life is Strange: True Colors was provided by the publisher.

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